Module |
|
Header |
/Engine/Source/Runtime/RenderCore/Public/ShaderParameterUtils.h |
Include |
#include "ShaderParameterUtils.h" |
template<typename TBufferStruct>
class TUniformBuffer : public FRenderResource
A uniform buffer resource.
Name | Description | ||
---|---|---|---|
|
BufferUsage |
Name | Description | |
---|---|---|
|
TUniformBuffer() |
Name | Description | |
---|---|---|
|
~TUniformBuffer() |
Name | Description | ||
---|---|---|---|
|
const uint8 ... |
GetContents() |
|
|
const TUnifo... |
GetUniformBufferRef() |
|
|
FRHIUniformB... |
GetUniformBufferRHI() |
Accessors. |
|
SetContents ( |
Sets the contents of the uniform buffer. |
|
|
SetContentsNoUpdate ( |
Sets the contents of the uniform buffer. Used within calls to InitDynamicRHI |
|
|
SetContentsToZero() |
Sets the contents of the uniform buffer to all zeros. |
Name | Description | ||
---|---|---|---|
|
InitDynamicRHI() |
Initializes the dynamic RHI resource and/or RHI render target used by this resource. |
|
|
ReleaseDynamicRHI() |
Releases the dynamic RHI resource and/or RHI render target resources used by this resource. |