DrawDynamicMeshPassPrivate

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

void DrawDynamicMeshPassPrivate
(
    const FSceneView & View,
    FRHICommandList & RHICmdList,
    FMeshCommandOneFrameArray & VisibleMeshDrawCommands,
    FDynamicMeshDrawCommandStorage & DynamicMeshDrawCommandStorage,
    FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
    bool & InNeedsShaderInitialisation,
    uint32 InstanceFactor
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss