| FMeshPassDrawListContext::FinalizeCommand()
|
Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
virtual void FinalizeCommand
(
const FMeshBatch & MeshBatch,
int32 BatchElementIndex,
int32 DrawPrimitiveId,
int32 ScenePrimitiveId,
ERasterizerFillMode MeshFillMode,
ERasterizerCullMode MeshCullMode,
FMeshDrawCommandSortKey SortKey,
const FGraphicsMinimalPipelineStateInitializer & PipelineState,
const FMeshProcessorShaders * ShadersForDebugging,
FMeshDrawCommand & MeshDrawCommand
)