Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
FCachedPassMeshDrawListContext
(
FCachedMeshDrawCommandInfo & InCommandInfo,
FCriticalSection & InCachedMeshDrawCommandLock,
FCachedPassMeshDrawList & InCachedDrawLists,
FStateBucketMap & InCachedMeshDrawCommandStateBuckets,
const FScene & InScene
)