ERenderTargetMode

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/DecalRenderingCommon.h

Include

#include "DecalRenderingCommon.h"

Syntax

enum ERenderTargetMode
{
    RTM_Unknown                                     = -1,
    RTM_SceneColorAndGBufferWithNormal,
    RTM_SceneColorAndGBufferNoNormal,
    RTM_SceneColorAndGBufferDepthWriteWithNormal,
    RTM_SceneColorAndGBufferDepthWriteNoNormal,
    RTM_DBuffer,
    RTM_GBufferNormal,
    RTM_SceneColor,
    RTM_AmbientOcclusion,
}

Values

Name

Description

RTM_Unknown

RTM_SceneColorAndGBufferWithNormal

RTM_SceneColorAndGBufferNoNormal

RTM_SceneColorAndGBufferDepthWriteWithNormal

RTM_SceneColorAndGBufferDepthWriteNoNormal

RTM_DBuffer

RTM_GBufferNormal

RTM_SceneColor

RTM_AmbientOcclusion

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss