Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
class FDynamicMeshDrawCommandStorage
Storage for Mesh Draw Commands built every frame.
Name | Description | ||
---|---|---|---|
|
TChunkedArray< ... |
MeshDrawCommands |
Using TChunkedArray to support growing without moving FMeshDrawCommand, since FVisibleMeshDrawCommand stores a pointer to these. |