FDynamicPassMeshDrawListContext::FinalizeCommand

Windows
MacOS
Linux

Override Hierarchy

FMeshPassDrawListContext::FinalizeCommand()

FDynamicPassMeshDrawListContext::FinalizeCommand()

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

virtual void FinalizeCommand
(
    const FMeshBatch & MeshBatch,
    int32 BatchElementIndex,
    int32 DrawPrimitiveId,
    int32 ScenePrimitiveId,
    ERasterizerFillMode MeshFillMode,
    ERasterizerCullMode MeshCullMode,
    FMeshDrawCommandSortKey SortKey,
    const FGraphicsMinimalPipelineStateInitializer & PipelineState,
    const FMeshProcessorShaders * ShadersForDebugging,
    FMeshDrawCommand & MeshDrawCommand
)

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