Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
FDynamicPassMeshDrawListContext
(
FDynamicMeshDrawCommandStorage & InDrawListStorage,
FMeshCommandOneFrameArray & InDrawList,
FGraphicsMinimalPipelineStateSet & InPipelineStateSet,
bool & InNeedsShaderInitialisation
)