Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
FDynamicRayTracingMeshCommandContext
(
FDynamicRayTracingMeshCommandStorage
& InDynamicCommandStorage,
FRayTracingMeshCommandOneFrameArray
& InVisibleCommands,
uint32
InGeometrySegmentIndex,
uint32
InRayTracingInstanceIndex
)