FGraphicsMinimalPipelineStateId::GetPersistentId

Get a ref counted persistent pipeline id, which needs to manually released.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

static FGraphicsMinimalPipelineStateId GetPersistentId
(
    const FGraphicsMinimalPipelineStateInitializer & InPipelineState
)

Remarks

Get a ref counted persistent pipeline id, which needs to manually released.

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