Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static FGraphicsMinimalPipelineStateId GetPersistentId
(
const FGraphicsMinimalPipelineStateInitializer & InPipelineState
)
Get a ref counted persistent pipeline id, which needs to manually released.