FGraphicsMinimalPipelineStateId::GetPipelineStateId

Get a pipeline state id in this order: global persistent Id table.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

static FGraphicsMinimalPipelineStateId GetPipelineStateId
(
    const FGraphicsMinimalPipelineStateInitializer & InPipelineState,
    FGraphicsMinimalPipelineStateSet & InOutPassSet,
    bool & NeedsShaderInitialisation
)

Remarks

Get a pipeline state id in this order: global persistent Id table. If not found, will lookup in PassSet argument. If not found in PassSet argument, create a blank pipeline set id and add it PassSet argument

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