Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
FGraphicsMinimalPipelineStateInitializer
(
FMinimalBoundShaderStateInput InBoundShaderState,
FRHIBlendState * InBlendState,
FRHIRasterizerState * InRasterizerState,
FRHIDepthStencilState * InDepthStencilState,
FImmutableSamplerState InImmutableSamplerState,
EPrimitiveType InPrimitiveType
)