Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
Include |
#include "MaterialShader.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
FRHIUniformBuffer * GetParameterCollectionBuffer
(
const FGuid & Id,
const FSceneInterface * SceneInterface
) const