Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MaterialShader.h |
Include |
#include "MaterialShader.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
template<typename TRHIShader>
void SetParameters
(
FRHICommandList & RHICmdList,
TRHIShader * ShaderRHI,
const FMaterialRenderProxy * MaterialRenderProxy,
const FMaterial & Material,
const FViewInfo & View,
const TUniformBufferRef< FViewUniformShaderParameters > & ViewUniformBuffer,
ESceneTextureSetupMode SceneTextureSetupMode
)
Like SetParameters above, but takes a FViewInfo rather than FSceneView, which allows additional per-view parameters to be set