Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetDebugData
(
const FPrimitiveSceneProxy * PrimitiveSceneProxy,
const FMaterial * Material,
const FMaterialRenderProxy * MaterialRenderProxy,
const FMeshProcessorShaders & UntypedShaders,
const FVertexFactory * VertexFactory
)