FMeshDrawCommand::SetDebugData

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MacOS
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References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

void SetDebugData
(
    const FPrimitiveSceneProxy * PrimitiveSceneProxy,
    const FMaterial * Material,
    const FMaterialRenderProxy * MaterialRenderProxy,
    const FMeshProcessorShaders & UntypedShaders,
    const FVertexFactory * VertexFactory
)

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