Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SetShaders
(
FRHIVertexDeclaration * VertexDeclaration,
const FMeshProcessorShaders & Shaders,
FGraphicsMinimalPipelineStateInitializer & PipelineState
)
Sets shaders on the mesh draw command and allocates room for the shader bindings.