Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static void SubmitDraw
(
const FMeshDrawCommand &restrict MeshDrawCommand,
const FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
FRHIVertexBuffer * ScenePrimitiveIdsBuffer,
int32 PrimitiveIdOffset,
uint32 InstanceFactor,
FRHICommandList & CommandList,
class FMeshDrawCommandStateCache &restrict StateCache
)
Submits commands to the RHI Commandlist to draw the MeshDrawCommand.