FMeshDrawShaderBindings::Finalize

Called once binding setup is complete.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

void Finalize
(
    const FMeshProcessorShaders * ShadersForDebugging
)

Remarks

Called once binding setup is complete.

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