Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
bool MatchesForDynamicInstancing
(
const FMeshDrawShaderBindings & Rhs
) const
Returns whether this set of shader bindings can be merged into an instanced draw call with another.