FMeshDrawShaderBindings::MatchesForDynamicInstancing

Returns whether this set of shader bindings can be merged into an instanced draw call with another.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

bool MatchesForDynamicInstancing
(
    const FMeshDrawShaderBindings & Rhs
) const

Remarks

Returns whether this set of shader bindings can be merged into an instanced draw call with another.

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