FMeshDrawShaderBindings::SetOnCommandList

Set shader bindings on the commandlist, filtered by state cache.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

void SetOnCommandList
(
    FRHIComputeCommandList & RHICmdList,
    FRHIComputeShader * Shader
) const

Remarks

Set shader bindings on the commandlist, filtered by state cache.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss