FMeshDrawShaderBindings::SetShaderBindings

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Include

#include "MeshPassProcessor.cpp"

Syntax

template<class RHICmdListType, class RHIShaderType>
void SetShaderBindings
(
    RHICmdListType & RHICmdList,
    RHIShaderType Shader,
    const FReadOnlyMeshDrawSingleShaderBindings &restrict SingleShaderBindings,
    FShaderBindingState &
restrict ShaderBindingState
)

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