Module |
|
Header |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
Include |
#include "MeshPassProcessor.cpp" |
template<class RHICmdListType, class RHIShaderType>
void SetShaderBindings
(
RHICmdListType & RHICmdList,
RHIShaderType Shader,
const FReadOnlyMeshDrawSingleShaderBindings &restrict SingleShaderBindings,
FShaderBindingState &restrict ShaderBindingState
)