FMeshDrawShaderBindingsLayout::GetUniformBufferOffset

Note: pointers first in layout, so they stay aligned.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h

Include

#include "MeshDrawShaderBindings.h"

Syntax

uint32 GetUniformBufferOffset() const

Remarks

Note: pointers first in layout, so they stay aligned.

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