FMeshDrawShaderBindingsLayout

Stores the number of each resource type that will need to be bound to a single shader, computed during shader reflection.

Windows
MacOS
Linux

Inheritance Hierarchy

FMeshDrawShaderBindingsLayout

FMeshDrawSingleShaderBindings

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h

Include

#include "MeshDrawShaderBindings.h"

Syntax

class FMeshDrawShaderBindingsLayout

Remarks

Stores the number of each resource type that will need to be bound to a single shader, computed during shader reflection.

Variables

Name Description

Protected variable

const FShaderPa...

 

ParameterMapInfo

Constructors

Name Description

Public function

FMeshDrawShaderBindingsLayout

(
    const TShaderRef< FShader >& Shade...
)

Functions

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FMeshDrawShaderBindingsLayout...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss