FMeshDrawSingleShaderBindings::AddTexture

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshDrawShaderBindings.h

Include

#include "MeshDrawShaderBindings.h"

Syntax

void AddTexture
(
    FShaderResourceParameter TextureParameter,
    FShaderResourceParameter SamplerParameter,
    FRHISamplerState * SamplerStateRHI,
    FRHITexture * TextureRHI
)

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