FMeshMaterialShader::GetElementShaderBindings

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h

Include

#include "MeshMaterialShader.h"

Syntax

template<typename ShaderType, typename PointerTableType, typename ShaderElementDataType>
static void GetElementShaderBindings
(
    const TShaderRefBase< ShaderType, PointerTableType > & Shader,
    const FScene * Scene,
    const FSceneView * ViewIfDynamicMeshCommand,
    const FVertexFactory * VertexFactory,
    const EVertexInputStreamType InputStreamType,
    ERHIFeatureLevel::Type FeatureLevel,
    const FPrimitiveSceneProxy * PrimitiveSceneProxy,
    const FMeshBatch & MeshBatch,
    const FMeshBatchElement & BatchElement,
    const ShaderElementDataType & ShaderElementData,
    FMeshDrawSingleShaderBindings & ShaderBindings,
    FVertexInputStreamArray & VertexStreams
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss