Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
Include |
#include "MeshMaterialShader.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void GetShaderBindings
(
const FScene * Scene,
ERHIFeatureLevel::Type FeatureLevel,
const FPrimitiveSceneProxy * PrimitiveSceneProxy,
const FMaterialRenderProxy & MaterialRenderProxy,
const FMaterial & Material,
const FMeshPassProcessorRenderState & DrawRenderState,
const FMeshMaterialShaderElementData & ShaderElementData,
FMeshDrawSingleShaderBindings & ShaderBindings
) const