Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h |
Include |
#include "MeshMaterialShader.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp |
void InitializeMeshMaterialData
(
const FSceneView * SceneView,
const FPrimitiveSceneProxy *restrict PrimitiveSceneProxy,
const FMeshBatch &restrict MeshBatch,
int32 StaticMeshId,
bool bAllowStencilDither
)