FMeshMaterialShaderElementData::InitializeMeshMaterialData

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MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshMaterialShader.h

Include

#include "MeshMaterialShader.h"

Source

/Engine/Source/Runtime/Renderer/Private/ShaderBaseClasses.cpp

Syntax

void InitializeMeshMaterialData
(
    const FSceneView * SceneView,
    const FPrimitiveSceneProxy *restrict PrimitiveSceneProxy,
    const FMeshBatch &
restrict MeshBatch,
    int32 StaticMeshId,
    bool bAllowStencilDither
)

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