Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
void AddMeshBatch
(
const FMeshBatch &restrict MeshBatch,
uint64 BatchElementMask,
const FPrimitiveSceneProxy *restrict PrimitiveSceneProxy,
int32 StaticMeshId
)
Add a FMeshBatch to the pass.