FMeshPassProcessor::AddMeshBatch

Add a [FMeshBatch](API\Runtime\Engine\FMeshBatch) to the pass.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

void AddMeshBatch
(
    const FMeshBatch &restrict MeshBatch,
    uint64 BatchElementMask,
    const FPrimitiveSceneProxy *
restrict PrimitiveSceneProxy,
    int32 StaticMeshId
)

Remarks

Add a FMeshBatch to the pass.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss