Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
static ERasterizerFillMode ComputeMeshFillMode
(
const FMeshBatch & Mesh,
const FMaterial & InMaterialResource,
const FMeshDrawingPolicyOverrideSettings & InOverrideSettings
)