Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void GetDrawCommandPrimitiveId
(
const FPrimitiveSceneInfo *__restrict PrimitiveSceneInfo,
const FMeshBatchElement & BatchElement,
int32 & DrawPrimitiveId,
int32 & ScenePrimitiveId
) const