FMeshPassProcessor::GetDrawCommandPrimitiveId

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

void GetDrawCommandPrimitiveId
(
    const FPrimitiveSceneInfo *__restrict PrimitiveSceneInfo,
    const FMeshBatchElement & BatchElement,
    int32 & DrawPrimitiveId,
    int32 & ScenePrimitiveId
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss