Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
FMeshPassProcessor
(
const FScene * InScene,
ERHIFeatureLevel::Type InFeatureLevel,
const FSceneView * InViewIfDynamicMeshCommand,
FMeshPassDrawListContext * InDrawListContext
)