FPostProcessPassParameters

Currently hard coded to 4 input textures convenient but not the most optimized solution

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PostProcessParameters.h

Include

#include "PostProcessParameters.h"

Syntax

struct FPostProcessPassParameters

Remarks

Currently hard coded to 4 input textures convenient but not the most optimized solution

Functions

Name Description

Public function

void

 

Bind

(
    const FShaderParameterMap& Paramet...
)

Initialization constructor.

Public function Const

const FTypeL...

 

GetTypeLayout()

Public function

void

 

Set

(
    TRHICmdList& RHICmdList,
    TRHIShader* ShaderRHI,
    const FRenderingCompositePassContex...,
    FRHISamplerState* Filter,
    EFallbackColor FallbackColor,
    FRHISamplerState** FilterO...
)

Public function

void

 

SetCS

(
    FRHIComputeShader* ShaderRHI,
    const FRenderingCompositePassContex...,
    TRHICmdList& RHICmdList,
    FRHISamplerState* Filter,
    EFallbackColor FallbackColor,
    FRHISamplerState** FilterO...
)

Set the compute shader parameter values.

Public function

void

 

SetPS

(
    TRHICmdList& RHICmdList,
    FRHIPixelShader* ShaderRHI,
    const FRenderingCompositePassContex...,
    FRHISamplerState* Filter,
    EFallbackColor FallbackColor,
    FRHISamplerState** FilterO...
)

Set the pixel shader parameter values.

Public function

void

 

SetVS

(
    FRHIVertexShader* ShaderRHI,
    const FRenderingCompositePassContex...,
    FRHISamplerState* Filter,
    EFallbackColor FallbackColor,
    FRHISamplerState** FilterO...
)

Set the vertex shader parameter values.

Public function Static

FTypeLayoutD...

 

StaticGetTypeLayout()

Classes

Name

Description

Public struct

InternalLinkType

Typedefs

Name

Description

DerivedType

InternalBaseType

Constants

Name

Description

CounterBase

InterfaceType

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