FPrimitiveSceneInfo::ApplyWorldOffset

Shifts primitive position and all relevant data by an arbitrary delta.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Source

/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp

Syntax

void ApplyWorldOffset
(
    FVector InOffset
)

Remarks

Shifts primitive position and all relevant data by an arbitrary delta. Called on world origin changes

Parameters

Parameter

Description

InOffset

The delta to shift by

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