Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
Include |
#include "PrimitiveSceneInfo.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp |
void GatherLightingAttachmentGroupPrimitives
(
TArray< FPrimitiveSceneInfo *, SceneRenderingAllocator > & OutChildSceneInfos
)
Builds an array of all primitive scene info's in this primitive's attachment group. This only works on potential parents (!LightingAttachmentRoot.IsValid()) and will include the current primitive in the output array.