FPrimitiveSceneInfo::GatherLightingAttachmentGroupPrimitives

Builds an array of all primitive scene info's in this primitive's attachment group.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Source

/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp

Syntax

void GatherLightingAttachmentGroupPrimitives
(
    TArray< const FPrimitiveSceneInfo *, SceneRenderingAllocator > & OutChildSceneInfos
) const

Remarks

Builds an array of all primitive scene info's in this primitive's attachment group. This only works on potential parents (!LightingAttachmentRoot.IsValid()) and will include the current primitive in the output array.

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