FPrimitiveSceneInfo::UpdateComponentLastRenderTime

Helper function for writing out to the last render times to the game thread

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Source

/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp

Syntax

void UpdateComponentLastRenderTime
(
    float CurrentWorldTime,
    bool bUpdateLastRenderTimeOnScreen
) const

Remarks

Helper function for writing out to the last render times to the game thread

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