Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
Include |
#include "PrimitiveSceneInfo.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp |
int32 UpdateStaticLightingBuffer()
Updates static lighting uniform buffer, returns the number of entries needed for GPUScene