RuntimeVirtualTexture_BitCount

Number of bits to reserve for the RuntimeVirtualTextureMask.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h

Include

#include "PrimitiveSceneInfo.h"

Syntax

enum
{
    RuntimeVirtualTexture_BitCount = 7
}

Remarks

Number of bits to reserve for the RuntimeVirtualTextureMask. If we use more than this number of runtime virtual textures in a scene we will trigger a slower path in rendering the VT pages.

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