Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/PrimitiveSceneInfo.h |
Include |
#include "PrimitiveSceneInfo.h" |
enum
{
RuntimeVirtualTexture_BitCount = 7
}
Number of bits to reserve for the RuntimeVirtualTextureMask. If we use more than this number of runtime virtual textures in a scene we will trigger a slower path in rendering the VT pages.