Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
class FRayTracingMeshCommand
Name | Description | ||
---|---|---|---|
|
bCastRayTracedShadows |
||
|
bDecal |
||
|
bOpaque |
||
|
GeometrySegmentIndex |
||
|
InstanceMask |
||
|
FRHIRayTracingS ... |
MaterialShader |
|
|
MaterialShaderIndex |
||
|
FMeshDrawShader ... |
ShaderBindings |
Name | Description | ||
---|---|---|---|
|
SetShaders ( |
Sets ray hit group shaders on the mesh command and allocates room for the shader bindings. |