FRayTracingMeshCommand

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

class FRayTracingMeshCommand

Variables

Name Description

Public variable

bool

 

bCastRayTracedShadows

Public variable

bool

 

bDecal

Public variable

bool

 

bOpaque

Public variable

uint32

 

GeometrySegmentIndex

Public variable

uint8

 

InstanceMask

Public variable

FRHIRayTracingS ...

 

MaterialShader

Public variable

uint32

 

MaterialShaderIndex

Public variable

FMeshDrawShader ...

 

ShaderBindings

Functions

Name Description

Public function

void

 

SetShaders

(
    const FMeshProcessorShaders & Shade...
)

Sets ray hit group shaders on the mesh command and allocates room for the shader bindings.

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