FSceneTextureShaderParameters::Bind

Binds the parameters using a compiled shader's parameter map.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h

Include

#include "SceneRenderTargetParameters.h"

Syntax

void Bind
(
    const FShader::CompiledShaderInitializerType & Initializer
)

Remarks

Binds the parameters using a compiled shader's parameter map.

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