FSceneTextureShaderParameters

Encapsulates scene texture shader parameter bindings.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h

Include

#include "SceneRenderTargetParameters.h"

Syntax

class FSceneTextureShaderParameters

Remarks

Encapsulates scene texture shader parameter bindings.

Functions

Name Description

Public function

void

 

Bind

(
    const FShader::CompiledShaderInitia...
)

Binds the parameters using a compiled shader's parameter map.

Public function Const

const FTypeL...

 

GetTypeLayout()

Public function Const

const FShade...

 

GetUniformBufferParameter()

Public function Const

bool

 

IsBound()

Public function

bool

 

IsSameUniformParameter

(
    const FShaderUniformBufferParameter...
)

Public function Const

void

 

Set

(
    TRHICmdList& RHICmdList,
    const ShaderRHIParamRef& ShaderRHI,
    ERHIFeatureLevel::Type FeatureLevel,
    ESceneTextureSetupMode SetupMode
)

Public function Static

FTypeLayoutD...

 

StaticGetTypeLayout()

Classes

Name

Description

Public struct

InternalLinkType

Typedefs

Name

Description

DerivedType

InternalBaseType

Constants

Name

Description

CounterBase

InterfaceType

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss