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Header |
/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h |
Include |
#include "SceneRenderTargetParameters.h" |
class FSceneTextureUniformParameters
A uniform buffer containing common scene textures used by materials or global shaders.
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FSceneTextureUniformParameters() |
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FUniformBuff ... |
CreateUniformBuffer ( |
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zzGetMembers() |
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Description |
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FTypeInfo |
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Description |
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StaticStructMetadata |