FSceneTexturesUniformParameters

Convenience parameters used by the material graph or many global shaders.

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/SceneRenderTargetParameters.h

Include

#include "SceneRenderTargetParameters.h"

Syntax

class FSceneTexturesUniformParameters

Remarks

Convenience parameters used by the material graph or many global shaders.

Variables

Name Description

Public variable

TShaderResource...

 

CustomDepthTexture

Public variable

TShaderResource...

 

CustomDepthTextureNonMS

Public variable

TShaderResource...

 

CustomDepthTextureSampler

Public variable

TShaderResource...

 

CustomStencilTexture

Public variable

TShaderResource...

 

EyeAdaptation

Public variable

TShaderResource...

 

GBufferATexture

Public variable

TShaderResource...

 

GBufferATextureNonMS

Public variable

TShaderResource...

 

GBufferATextureSampler

Public variable

TShaderResource...

 

GBufferBTexture

Public variable

TShaderResource...

 

GBufferBTextureNonMS

Public variable

TShaderResource...

 

GBufferBTextureSampler

Public variable

TShaderResource...

 

GBufferCTexture

Public variable

TShaderResource...

 

GBufferCTextureNonMS

Public variable

TShaderResource...

 

GBufferCTextureSampler

Public variable

TShaderResource...

 

GBufferDTexture

Public variable

TShaderResource...

 

GBufferDTextureNonMS

Public variable

TShaderResource...

 

GBufferDTextureSampler

Public variable

TShaderResource...

 

GBufferETexture

Public variable

TShaderResource...

 

GBufferETextureNonMS

Public variable

TShaderResource...

 

GBufferETextureSampler

Public variable

TShaderResource...

 

GBufferFTexture

Public variable

TShaderResource...

 

GBufferFTextureNonMS

Public variable

TShaderResource...

 

GBufferFTextureSampler

Public variable

TShaderResource...

 

GBufferVelocityTexture

Public variable

TShaderResource...

 

GBufferVelocityTextureNonMS

Public variable

TShaderResource...

 

GBufferVelocityTextureSampler

Public variable

TShaderResource...

 

SceneColorCopyTexture

Public variable

TShaderResource...

 

SceneColorCopyTextureSampler

Public variable

TShaderResource...

 

SceneColorTexture

Public variable

TShaderResource...

 

SceneColorTextureSampler

Public variable

TShaderResource...

 

SceneDepthTexture

Public variable

TShaderResource...

 

SceneDepthTextureNonMS

Public variable

TShaderResource...

 

SceneDepthTextureSampler

Public variable

TShaderResource...

 

SceneStencilTexture

Public variable

TShaderResource...

 

ScreenSpaceAOTexture

Public variable

TShaderResource...

 

ScreenSpaceAOTextureSampler

Constructors

Functions

Name Description

Public function Static

FUniformBuff...

 

CreateUniformBuffer

(
    const FSceneTexturesUniformParamete...,
    EUniformBufferUsage InUsage
)

Classes

Name

Description

Public struct

FTypeInfo

Typedefs

Constants

Name

Description

StaticStructMetadata

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