FShaderBindingState

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

class FShaderBindingState

Variables

Name Description

Public variable

int32

 

MaxSamplerUsed

Public variable

int32

 

MaxSRVUsed

Public variable

int32

 

MaxTextureUsed

Public variable

int32

 

MaxUniformBufferUsed

Public variable

FRHISamplerStat ...

 

Samplers

Public variable

FRHIShaderResou ...

 

SRVs

Public variable

FRHITexture ...

 

Textures

Public variable

FRHIUniformBuff ...

 

UniformBuffers

Constants

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback