NumInlineShaderBindings

Number of resource bindings to allocate inline within a [FMeshDrawCommand](API\Runtime\Renderer\FMeshDrawCommand).

Windows
MacOS
Linux

Syntax

const int32 NumInlineShaderBindings

Remarks

Number of resource bindings to allocate inline within a FMeshDrawCommand. This is tweaked so that the bindings for BasePass shaders of an average material using a FLocalVertexFactory fit into the inline storage. Overflow of the inline storage will cause a heap allocation per draw (and corresponding cache miss on traversal)

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