Module |
|
Header |
/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h |
Include |
#include "MeshPassProcessor.h" |
Source |
/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp |
void SubmitMeshDrawCommandsRange
(
const FMeshCommandOneFrameArray & VisibleMeshDrawCommands,
const FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
FRHIVertexBuffer * PrimitiveIdsBuffer,
int32 BasePrimitiveIdsOffset,
bool bDynamicInstancing,
int32 StartIndex,
int32 NumMeshDrawCommands,
uint32 InstanceFactor,
FRHICommandList & RHICmdList
)