SubmitMeshDrawCommandsRange

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Source

/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp

Syntax

void SubmitMeshDrawCommandsRange
(
    const FMeshCommandOneFrameArray & VisibleMeshDrawCommands,
    const FGraphicsMinimalPipelineStateSet & GraphicsMinimalPipelineStateSet,
    FRHIVertexBuffer * PrimitiveIdsBuffer,
    int32 BasePrimitiveIdsOffset,
    bool bDynamicInstancing,
    int32 StartIndex,
    int32 NumMeshDrawCommands,
    uint32 InstanceFactor,
    FRHICommandList & RHICmdList
)

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