TUseBitwiseSwap< FVisibleMeshDrawCommand >

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/MeshPassProcessor.h

Include

#include "MeshPassProcessor.h"

Syntax

template<>
struct TUseBitwiseSwap< FVisibleMeshDrawCommand >

Constants

Name

Description

Value

Prevent Memcpy call overhead during FVisibleMeshDrawCommand sorting.

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