FRenderPageBatchDesc

A description of a batch of pages to be rendered with a single call to RenderPages().

Windows
MacOS
Linux

References

Module

Renderer

Header

/Engine/Source/Runtime/Renderer/Public/VT/RuntimeVirtualTextureRender.h

Include

#include "VT/RuntimeVirtualTextureRender.h"

Syntax

struct FRenderPageBatchDesc

Remarks

A description of a batch of pages to be rendered with a single call to RenderPages().

Variables

Name Description

Public variable

bool

 

bClearTextures

Set to true to clear before rendering.

Public variable

bool

 

bIsThumbnails

Set to true for thumbnail rendering.

Public variable

ERuntimeVirtual...

 

DebugType

Debug visualization to render with.

Public variable

ERuntimeVirtual...

 

MaterialType

Material type of the runtime virtual texture that we are rendering.

Public variable

uint8

 

MaxLevel

Max mip level of the runtime virtual texture that we are rendering.

Public variable

int32

 

NumPageDescs

Number of pages to render.

Public variable

FRenderPageDesc...

 

PageDescs

Page descriptions for each page in the batch.

Public variable

uint32

 

RuntimeVirtualTextureMask

Mask created from the target runtime virtual texture's index within the scene.

Public variable

FScene *

 

Scene

Scene to use when rendering the batch.

Public variable

FRenderPageTarg...

 

Targets

Physical texture targets to render to.

Public variable

FTransform

 

UVToWorld

Virtual texture UV space to world space transform.

Public variable

FBox

 

WorldBounds

Virtual texture world space bounds.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss