Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/VT/RuntimeVirtualTextureRender.h |
Include |
#include "VT/RuntimeVirtualTextureRender.h" |
struct FRenderPageBatchDesc
A description of a batch of pages to be rendered with a single call to RenderPages().
Name | Description | ||
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bClearTextures |
Set to true to clear before rendering. |
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bIsThumbnails |
Set to true for thumbnail rendering. |
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DebugType |
Debug visualization to render with. |
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MaterialType |
Material type of the runtime virtual texture that we are rendering. |
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MaxLevel |
Max mip level of the runtime virtual texture that we are rendering. |
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NumPageDescs |
Number of pages to render. |
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PageDescs |
Page descriptions for each page in the batch. |
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RuntimeVirtualTextureMask |
Mask created from the target runtime virtual texture's index within the scene. |
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FScene * |
Scene |
Scene to use when rendering the batch. |
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Targets |
Physical texture targets to render to. |
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UVToWorld |
Virtual texture UV space to world space transform. |
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WorldBounds |
Virtual texture world space bounds. |