FSessionServicePong

Implements a message that is published in response to [FSessionServicePing](API\Runtime\SessionMessages\FSessionServicePing).

Windows
MacOS
Linux

References

Module

SessionMessages

Header

/Engine/Source/Runtime/SessionMessages/Public/SessionServiceMessages.h

Include

#include "SessionServiceMessages.h"

Syntax

struct FSessionServicePong

Remarks

Implements a message that is published in response to FSessionServicePing.

Variables

Name Description

Public variable

bool

 

Authorized

Indicates whether the pinging user is authorized to interact with this session.

Public variable

FString

 

BuildDate

Holds the application's build date.

Public variable

FString

 

DeviceName

Holds the name of the device that the application is running on.

Public variable

FGuid

 

InstanceId

Holds the application's instance identifier.

Public variable

FString

 

InstanceName

Holds the application's instance name.

Public variable

FString

 

PlatformName

Holds the name of the platform that the application is running on.

Public variable

FGuid

 

SessionId

Holds the identifier of the session that the application belongs to.

Public variable

FString

 

SessionName

Holds the user defined name of the session.

Public variable

FString

 

SessionOwner

Holds the name of the user that started the session.

Public variable

bool

 

Standalone

Indicates whether the application is the only one in that session.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss