Module |
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Header |
/Engine/Source/Runtime/SessionServices/Public/ISessionInfo.h |
Include |
#include "ISessionInfo.h" |
class ISessionInfo
Interface for game instances.
Name | Description | ||
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OnInstanceDiscovered |
Name | Description | |
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~ISessionInfo() |
Virtual destructor. |
Name | Description | ||
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GetInstances ( |
Gets a read-only collection of all instances that belong to this session. |
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const FDateT... |
GetLastUpdateTime() |
Gets the time at which the last update was received from this instance. |
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const int32 |
GetNumInstances() |
Gets the number of engine instances that are part of the session. |
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const FGuid ... |
GetSessionId() |
Gets the session identifier. |
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const FStrin... |
GetSessionName() |
Gets the name of the session. |
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const FStrin... |
GetSessionOwner() |
Gets the name of the user that owns the session. |
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const bool |
IsStandalone() |
Checks whether this is a standalone session. |
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ISessionInfo... |
OnInstanceDiscovered() |
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FLogReceived... |
OnLogReceived() |
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Terminate() |
Terminates the session. |
Name |
Description |
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FInstanceDiscoveredEvent |
A delegate that is executed when a new instance has been discovered. |
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FLogReceivedEvent |
A delegate that is executed when a new log message has been received. |